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Topic: [IDEA] Car Weight |
10 replies
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#1 posted Feb 9th 2010, 02:04:48
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this is just to see what the reactions are. How about seeing how much each part weighs for your car, might influence buying different parts (ie lower level parts over higher level for weight difference just an example).
and/or
be able to see the weight of the car in terms of development with the car, for example the development of certain areas of your facility obivous help aspects such as areo, but what if the development you see also helps the weight of your car decrease?
Then
we could impose weight limits, which would affect what driver you chose, such as a heavier driver over light one just because your car total weight is lighter.
Fuel can also be counted in as u could run more fuel to affectly balance out the weight and not fall below the weight restriction.
These weights shoud or should not be seen by other GPRO'ers?
Just an idea :) what do we think? change ideas and add your own input, go for it :)
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#2 posted Feb 9th 2010, 02:10:29
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why counter a lighter car with a heavier driver. What makes you think that driver and fuel weight is not already taken into account. Crazy, not thought through suggestion
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#3 posted Feb 9th 2010, 02:13:13
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there's potential with this idea, but i just don't see how it helps the game
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#4 posted Feb 9th 2010, 02:13:58
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Interesting idea. It would over complicate an already complex game though. In real life F1 cars all fall below the weight limit, they just add ballast in such a way that it balances the weight distribution of the car more than would otherwise be the case. Choice of driver based on weight, rather than ability or potential, would be to simplify one aspect of the game that should remain complex.
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I guess we already have it in a way or other.Adding that feature will mean to spend more money and make the game more complicated.
As Bruno mentioned higher engine levels less fuel and a light car.
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#6 posted Feb 9th 2010, 02:49:08
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Perhaps some of that boost to Acceleration and Power that an engine gives is already caused by the fact that a level 4 engine is lighter than a level 3 engine, thus making the car lighter (and easier to get up to speed)...
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#7 posted Feb 9th 2010, 03:05:42
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Quote ( Graham Mason @ February 9th 2010,02:10:29 )
What makes you think that driver and fuel weight is not already taken into account. Crazy, not thought through suggestion
I am not saying that it is not already taken into account, I am sure it already is... but I am just saying why shouldn't we be able to view it and adjust our strategy even further?
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#8 posted Feb 9th 2010, 04:23:47
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#9 posted Feb 9th 2010, 09:36:25
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grandpa again tells a story from his youth....
Quote ( Hans Barf @ November 24th 2006,08:59:01 )
In GPRO, your car cannot get underweighted. Your car as such does not have a weight (in GPRO). It was in the innitial plans, but the reasoning was that making your car better (carparts) is the reflection of everything which makes the car faster (less weight, better performance etc etc). Since the implementation of weight was only to add / reduce laptime, in essence the level of car would suffice to get the same effect. In other words, weight would not have added value, other then the (cosmetic) sense of detail.
Yet, weight as a factor from other sources is implemented.
from: /forum/ViewTopic.asp?Highlight=weight&TopicId=1606&P...
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I'd personally like to see car weights "displayed", but for the sole purpose of how much extra data you could potentially retrieve from it.
That obviously is a Marmite issue.
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Definitely! It will be a very logical new feature to add, and will add on as a variable for so many other things. Yes from me.
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